Off-brand boss Hunter

Originality is a pretty hard thing khổng lồ come by, và ideas don’t just materialize out of thin air. They’re a patchwork of experiences lifted from our surroundings, filtered, & diffused back out into the world.

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Many of us hide the stitching of our subliminal thievery, as we pull together material and create pastiches that are uniquely our own. Some openly celebrate their influences. & others are brazen enough lớn poach thoughts wholesale, copying intricate formulas lớn churn out imitation products.

Toukiden: The Age of Demons falls in that last category. Just about the furthest thing in the world from an original game, it pilfers liberally from the monster Hunter series, và does little lớn obscure that fact. & that’s okay. Despite the game’s derivative nature, it manages to provide a reasonably decent, if somewhat drab, facsimile of its paragon.


In terms of weaponry, there’s a myriad of blades, bows, and other implements of death lớn play with — lượt thích the chained sickle. On đứng top of standard attacks, Slayers can equip the tools of their trade with Mitama, souls of fallen heroes that offer different combat bonuses and abilities. Much of the game’s appeal comes from equipment progression và kitting your character out with new và more powerful gear.

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Beyond that, though, Toukiden lacks variety and nuance. The objective never changes. It’s all demon slaying và equipment crafting all the time. Which is fine. But by never straying from the beaten path, it does little to lớn differentiate itself from its competitors or step out from Monster Hunter‘s shadow.

Those starving for that type of experience would bởi vì well to lớn give Toukiden a go. It’s a good bit of fun and certainly a pretty experience that might well satiate your desire khổng lồ kill & collect for a few dozen hours, especially if you play with friends. Just don’t go in expecting anything particularly great or revolutionary.


If you’re going to steal, steal from the best. & that’s precisely whatToukiden‘s done, for better or for worse. It’s a very competentMonster Hunterclone, but, by adhering so rigidly to that winning formula, it lacks an identity of its own. That’s not to lớn say that this is a bad game, far from it, but it isn’t a great one either. It just doesn’t vì enough lớn separate itself from the crowd or demand your attention.

A touch of color, a few diversions, & some fresh ideas could really have gone a long way to lớn making Toukiden something special. As is, it’s merely pretty okay.